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- DUP_MAR.GUIDE
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- March 1995
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- Dark Unicorn Productions
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- 1994 By Shane Monroe and DUP
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- Generated with Heddley v1.1
- Heddley v1.1 (C) Edd Dumbill 1994
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- - Page 1 -
-
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- 1. Dark Unicorn Dispatch Newsletter
-
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- The Dark Unicorn Dispatch - April Edition
- "An Entertaining and Informative Look Into The Amiga and CD32"
- ____ _ _ _ _
- | _ \ __ _ _ __| | __ | | | |_ __ (_) ___ ___ _ __ _ __
- | | | |/ _` | '__| |/ / | | | | '_ \| |/ __/ _ \| '__| '_ \
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- |_| |_| \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_|___/
-
- Let's Rock and Roll! View The Logo
-
- Dark Unicorn Production's Headquarters - TOMBSTONE BBS (803) 863-0313 24
- Hrs - 28.8K Baud - Latest Amiga Shareware - Commodore News - Cheats
- DUP Products Are ALWAYS A Free Download - Great Credit Ratios
-
- 2. Table Of Contents
-
- * TABLE OF CONTENTS *
- The Editor's Page - Editorial and Welcome to the Newsletter
-
- The Latest News - The Most Up To Date News About C=
-
- Coming Attractions - The Latest From Dark Unicorn Productions
-
- Shareware Update - The Best in Amiga Shareware and PD
-
- Software Reviews - Fears, Base Jumpers, Rally Championship
-
- Hardware Reviews - The Network CD for CD32 & Amigas
-
- CD32 Corner - CD32 Entertainment & Information
-
- AMOS Programming - Coding in AMOS: Part 3 - Know the Code
-
- Where Are We? - DUP Members and Information
-
- 3. The Editorial Page
-
- THE EDITORIAL PAGE
-
- Well, well, well. Another month has already come and gone for us
- here in Amigaland. At least the end is in sight. If you haven't already
- done so. go take a peek at THE LATEST NEWS and rejoice in the information it
- contains. The game is almost over.
-
- Last month I blasted the companies that weren't supporting the Amiga
- who owed the Amiga platform their existance. I thought this month I would
- stop being depressing and negative (like the Bandito in Amazing Computing)
- and congradulate the companies that ARE helping us out. The companies that
- we ALL need to support more. The ones who deserve it.
-
- First, hats off to TEAM 17. These guys are amazing. The number of
- titles that these people put out is incredible. What is more incredible is
- the QUALITY of these titles. TEAM 17 has been with the Amiga for quite
- awhile and they are being quite loyal and faithful. Their extensive support
- of the CD32 platform and attention to its special qualities is commendable.
- If you want to play some of the best in Amiga entertainment, pick up some of
- these excellent titles for both the CD32 and AMIGA: (Super) Stardust,
- Arcade Pool, (Ultimate) Body Blows, Superfrog, Project X, Assasin, Tower
-
- - Page 2 -
- 3. The Editorial Page
-
- Assault, Alien Breed (2), and the tons of others they offer. Their support
- is continuing through the rest of the year, too, with TEAM 17 PINBALL, Alien
- Breed 3D, Kingpin (out now), 3D Off Road Racing, Worms, and a few others.
- Nope, they are not resting on their laurels. Help these people out;
- especially CD32 owners. Put some cash in their hands and keep them with
- the Amiga.
-
- Acid Software is my next favorite group for the 90's. These boys
- have their heads pulled out of their butts, folks. With awesome support of
- not only the CD32 and AGA Amigas but also the poor folks that aren't blessed
- with one of those. Suprisingly enough, a few chats with Simon at Acid
- revealed that they aren't making the money they should be with their killer
- titles ROADKILL, GUARDIAN, and others. ZOMBIE Apocalypse was a freebie, but
- it still rocked. I know there are some pirated copies of these games you
- all are using out there. C'mon, don't make them stray too far to the PC
- platform (I see them already developing their new game SUPER SKID- MARKS for
- the PC and guess what? It will be better than the Amiga version - although
- not so for the CD32 version which will have rayhtraced tracks like the PC
- version). Send these people some money. Send them some nice letters. Send
- them something. I would LOVE to see a RK2.
-
- Another company that I want to single out is TIME WARNER
- INTERACTIVE. Okay, Rise of the Robots was pretty and pretty unplayable. But
- that is the hugest multi-platform release ever and they SUPPORTED Amiga and
- CD32. My hat off and thanks to you guys. I understand that PRIMAL RAGE is
- coming to my CD32 and you guys are responsible. Cheers. I will buy TWO
- copies to show my appreciation. You people out there can write to Time
- Warner and let them know you didn't like ROTR, but you appreciate the
- support and will buy future, more quality products. Recommend they
- continue to support the NTSC and CD32 platforms.
-
- Other companies that deserve some real praise include (but are not
- limited to - sorry if I forgot you!):
-
- Core Design (Nice job with BANSHEE CD32 - Love it)
- Almathera (How about some NTSC titles, now?)
- Ocean (Guys are starting to slip. Be careful. Where's TFX?)
- Rasputin (Jetstrike RULES)
- Renegade (Can't WAIT for Chaos Engine II)
- Mindscape (More Liberation games please)
- Microprose (What do I need to say? Longer intros for CD32 games)
- Gremlin (Hope you made millions on LITIL DIVIL)
- Sensible (Sorry to see you leave - piracy will do that. <frown>)
- Impressions (Need that CD32 version of LORDS OF THE REALM)
-
- There are dozens of others I want to include, but just don't have
- the time to.
-
- Special thanks go out to the Shareware programmers out there. You
- guys are GREAT. Everyone needs to help feed these guys too. $5-$15 is
- CHEAP for quality software. Ask any PC user how much they paid for DOOM.
- Speaking of which, if you are a shareware coder and interested in having
- your program reviewed here in the Dispatch, mail it Snail mail or better
- yet, upload it to TOMBSTONE BBS. We promise to give it a FAIR review.
-
- The Amiga is on a little merry-go-round right now. One that is
- about to come to a stop. Now let's see who gets on board. I still have
- money on CEI. I really hope they pick it up - especially in light of TANDY
- considering AMIGA for distribution at RADIO SHACK. That would DEFINATELY
- bring the Amiga back.
-
- Once again, I want to plead with everyone to show some support for
- all the companies supporting us still. They, as well as the users still
- with the Amiga, deserve commending.
-
- - Shane R. Monroe
- Dark Unicorn Productions
-
- - Page 3 -
- 3. The Editorial Page
-
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- 4. Coming Attractions
-
- COMING ATTRACTIONS
-
- Dark Unicorn Productions Update
-
- Not much more to talk about since last month. Flying Tigers is
- still being worked on (we are going to start calling it FT '95 :) and Kit
- Felice and Shane R. Monroe are concentrating on their next project that will
- be a LOAD of fun.
-
- John Graham (TOMCAT) is MEGA busy going to weddings and being social
- this month, but has still found time to work on his new FMV game. Last
- month we talked about a space-based FMV game. We decided to use killer
- raytraced graphics to make that game so Lightwave is busy at work. While
- the graphics are being developed, John is getting bored so he decided to
- give you guys a little treat in the meantime. By request, he is making NO
- STRIKE FMV BASEBALL. Yup, the first FMV sports game on the Amiga. Details
- are sketchy, but it is ARCADE based, not statistical so you people waiting
- for HARDBALL 3 are gonna have to keep waiting. If you are really tight
- about that fact, send him some mail and try to talk him into it.
-
- Releases now available - PSYCHO SQUARES DELUXE, PSD: BAREST ESSENTIALS
- ADULT DATA DISK, TOMCAT, ITS THE PITS, and the FUTURE SHOCK 2 CD from DUP
- member SIDEWINDER.
-
-
- The Industry News
-
- There are TONS of titles on their way for us. I recently obtained a
- file from a group called the OUTLAWS. It is an AMIGAGUIDE document that
- shows a breakdown of companies and the new games they are bringing to us in
- the near future. It also shows tentative format information too. The file
- is included with this archive and it is called AGP3.GUIDE. It is freely
- distributable so let your friends see it too.
-
- 5. Shareware Update
-
- Amiga Shareware Update
-
- By Shane R. Monroe
-
-
- CARNAGE - DELUXE GALAGA UPDATE - STARWOIDS
-
-
- CARNAGE - Joseph Carlson and Randall Richards ($20)
- OS2.0+ and 1 Megabyte Agnus or AGA (TOTAL 1.5 Megs RAM)
- Makes use of AGA if available - Modem and Local Net Playable
- Stereo Sound Effects where available - HD Installable
-
- If you have had the pleasure of playing the immortal EXTREME
- VIOLENCE, then you already have a good idea how this game is played. The
- basic idea is simple. Kill your opponent. The cool part is how many
- goodies there are to help you along the way. But I am getting head of
- myself.
-
- First thing that jumps out at you is that the game is in High
- Resolution mode. Yes, you can read that as DOG SLOW on an unaccelerated
- Amiga in two player local mode. It is fast enough in remote mode where
- there is only one player being shown on the screen.
-
- Of course, hires means MUCH better graphic detail in the game. You
- have to admit; the graphics are very clean and sharp and very well
- animated. AGA tends to move around a bit better, but still not blinding fast
- on an 020/14 with Fast RAM. Barely fast enough to play in Local mode.
-
- - Page 4 -
- 5. Shareware Update
-
-
- Sound effects are very pleasant (could've been more) and appear in
- the appropriate locations. The intro music is kickin' though. I would've
- liked to have heard more atmospheric sounds like footsteps and echoes, but
- you can't have everything.
-
- The thing that certainly seperates EV with this game is not only
- game play over the modem but the amount of arms available to you to kill
- with. Different weapons have different characteristics and each one takes
- away a little of your battery charge (it comes back slowly). Not exactly
- the most original weapons system, but different enough to keep it
- interesting.
-
- A few other goodies set this game apart from its counterparts. There
- are intelligent robots that wander around too, and they go right for your
- throat. Not a good deal. There are other neat atmospherics there too, but
- I don't want to ruin it all for you. Sega and CD32 controller support is
- there too. A pretty well thought out little game. Not for one player, nor
- is it a lot of fun local. But over two computers, this game takes on a
- great charm all its own.
-
- Deluxe Galaga Update V2.6
-
- An update on one of the most popular Amiga Shareware games of all
- time. This time we see some real differences; mainly the addition of an AGA
- mode for the game. Also in version 2.6 - Bug fixes, a new preference editor
- (be sure to erase your current prefs to see this screen or hold down the
- fire button during the load to get back it again), mouse control, bonus and
- money limits, screen borders, some routines speeded up a bit, and some more
- color added to the explosions. Of course, numerous secrets have been added
- to the new version too. I have discovered a few which I will share now.
-
- First, a nasty money theiving ship. Flies down (big guy) and all
- your money comes out and flies to him. If you don't kill him quick, you are
- a pauper. If you can kill him, prepare for a shower of cash.
-
- Next, how about that question mark? New mystery item. DRUNK MODE.
- Joystick movement is reversed for a short period of time.
-
- More stuff too ... AGA mode sports some nice 64 color graphics, but
- the graphics are primarily the same. You can see more 'light reflection'
- off the graphics now. Plus some graphics in the Meteor Storm is better
- along with some other stuff. Not a great deal of difference to me, but nice
- and smooth play. Still one of the most playable games on the Shareware
- scene. Might just end up getting replaced, though, by the next game on our
- review list this month.
-
- STARWOIDS - Martin Kift and Rowan Crawford ($15)
- Arcade Action Game - PAL - ECS - AGA Compatible
- Great music and sound effects with some small but nice graphics
- One Player Only - Two Disks - HD Installable (Recommended)
-
- What can I say? With the rush of STAR WARS related products for
- those LESSER machines out there, it was only a matter of time until the
- Amiga got her hand in the pie. This time it comes from abroad from the land
- of Kangaroos.
-
- After watching the short but nice little animation of the X-Wing
- flying onto a planet, you get to start your mission. The registered version
- promises a host of hot features including raytraced intro/outros, etc.
-
- The first thing I noticed is the nice pretty clean STAR WARS music.
- After getting incredibly sick of that Star Wars.MOD that was in the first
- incarnations of Scorched Tanks, these are incredible. Lots of great SW
- sound effects.
-
- Game play initially sounds boring, granted. It is very similar to
-
- - Page 5 -
- 5. Shareware Update
-
- the old C64 game of Thrust or ROCKETZ AGA. The controls definately have a
- steep learning curve. They are simplex in action, but difficult to master.
- The first screens give you plenty of room to move around (I know it may not
- seem like it, but belive me...) but later on, stand by. The missions vary
- in difficulty and in depth. Some missions, like the first one, simply make
- you rescue so many rebels on the surface of Endor. Next missions require
- destruction of key buildings, or even protection of rebel bases. Each
- mission is well thought out and put together. Filled with Stormtroopers,
- laser cannons, AT-AT's, TIE fighters, and all the popular cast of the movies
- are here.
-
- Your only offensive weapons are your unlimited laser guns on your
- X-Wing ship, and a handful of powerful, yet non-guided missles. They are
- very useful, but I guarentee unless you are an old dog at Thust type games,
- you will end up wasting most of them. One little hint - the missles seem to
- go off the screen a little bit further than regular laser blasts so you can
- knock off those laser towers while they are off the screen, vice being in
- their line of fire the whole time.
-
- All the graphics are very clean (the ground sprites are a bit small,
- but it works for me). The backgrounds are detailed enough and all the
- graphics move nice smooth and fast.
-
- Don't start playing this game unless you have some time to kill.
- This classic game has that incredible "just one more game" attribute. If
- anyone has actually received the registered version of this game, please
- send me some mail and let me know what you think.
-
- 6. Software Reviews
-
- Software Reviews: Fears (Commercial), Base Jumpers, and Rally Championship
-
- By Shane R. Monroe
-
- Fears (Commercial Version) - Bomb Software
- PAL and AGA Required. No Further Requirements.
- Demo Version Reviewed - Commercial Version promises
- more/better graphics, null modem playability, dithered
- graphics, more controls, and more. NON-DOS formatted
- disk. Not HD installable.
-
- The DOOM envious get a real treat this month. Finally, a
- commercial, fully functional, ready to play game of DOOM for the Amiga.
-
- Last month we talked about Alien Breed 3D from Team 17 (due for
- release sometime in April). The rolling non-playable demo was nice and
- showed off that the Amiga indeed can run texture mapped games on as little
- as a 14 mhz Amiga (try that with DOOM, Pee Cee'rs). While it looked pretty
- good, it didn't let you play and even though it has some cool things like
- texture mapped reflective water, it was still about quarter screen and the
- weapons didn't really show up well. (CD32 Gamer had a review of AB3D this
- month and it is gonna be a good game too - full screen mode and everything).
- But, it looks like Bomb Software beat the big boys to the first commercial
- Doom game - FEARS.
-
- Those of you who have seen the little Shareware Fears engine
- floating around the last 6-8 months, forget everything you know about it.
- This is a totally redone beast. Tons better too, I might add.
-
- If you are already all over the DOOM thing, skip the next paragraph
- as it is just a summary of the DOOM engine.
-
- DOOM was first kinda born as Wolfenstein 3D back on the Pee Cee. The
- concept is that of texture mapping - a method of putting textures on moving
- surfaces that you could 'walk' around in a full 360 degree environment.
- Throw some scaling monsters, weapons, and treasure around and you got the
- original Wolf3D game. Now, give the game some elevators, depressions, and
-
- - Page 6 -
- 6. Software Reviews
-
- multiple levels of environment and you more or less got the DOOM engine. It
- was the first real action game the PC's were capable of (god forbid an
- action game like Mortal Kombat or Project X on a machine that didn't require
- $2000 worth of hardware in it). But, since the introduction of this engine
- there have been more texture mapped games for the PC realm (all of them, as
- you can imagine, are more or less the same deal with different graphics)
- than there are horizontal shootemup games for the Amiga. Due to the very
- intense CPU speed required for this type of engine on the PC, crossing it to
- the slow CPUs on the Amiga were difficult to impossible and frankly I got
- tired as hell of listening to the PCers boast that they could do it when we
- couldn't. Of course, they had no idea what blitter and copper were really
- capable of, so they didn't realize that we could really do it; just no one
- wanted to program it. There were tons of demos and engines, but no real
- game.
-
- So what does DOOM have that FEARS doesn't...NOTHING. Not a damn
- thing. All the true texture mapping is there, the 'bob while you walk'
- feature is in place, all the clean weapons like mini-guns are there (too bad
- there was not a chainsaw in the preview), as well as the multi-level
- environment, smooth clean monsters (looks cleaner in this department than
- DOOM), and the secret doors, switches and backround stuff you would expect.
-
- The preview had a few problems. When I waxed a monster at the foot
- of a staircase, the lower half of his body disappeared. The game came on a
- non-DOS non-HD installable floppy. NOT ACCEPTABLE at all. The game loads
- fast enough, but HD installation is not am option anymore - it is a base
- requirement. You listening, Bomb Software? DON'T screw up your chances of
- owning this marketplace by making this thing floppy based. Don't do it. You
- can bet your boots that Team 17 will make theirs HD installable.
-
- Overall, I STILL don't like these types of games, but if you want
- close conversion to the DOOM games, this game cannot be beat. The playable
- demo reviewed here is available right now on Tombstone BBS. If you are even
- remotely interested in this type of a game, get this.
-
- Base Jumpers - Rasputin Software
- PAL/ECS/AGA - One Megabyte CHIP RAM
- Action Arcade Game - Platform Style
-
- After playing JETSTRIKE CD32, I was really expecting a whole lot
- more from Rasputin. However, the game is not a total washup. It has some
- good gore effects while you play (one gore game per issue, please).
-
- The game is a two parter ... First, run up the inside of a building
- gathering goodies and killing bad guys. It is quite fast play and the damn
- building scrolls up while you go up it. If you end up at the bottom of the
- screen and the screen can't scroll past you, it will take away points or
- something else you would rather keep. Killing seems inconsequence here,
- more getting through the level is the highlight. The graphics and sound
- effects etc. are all okay and suitable, just nothing to jump out and make
- your tongue drop out. The controls are all nice and fluid, though.
-
- The second level is a little more fun, simply because of all the
- gore involved. You get to the top of the building and then you parachute
- down the outside. Other paratroopers are trying to catch you too. Well,
- you don't have any weapons, but you CAN run them into things jutting out of
- the building. This is the cool part. Their little bodies break up, or even
- get chopped right down the middle. Nice and gory.
-
- For the most part, folks, this game is pretty lame. The staying
- power is minimal, but at least the boys at Rasputin are TRYING. Commendable
- but just leaves you cold.
-
- Rally Championship - Flair Software
- PAL/AGA Required - Hard Drive Installer on Last Disk
- Joystick or enhanced controls for CD32 controller
- Road Racing Game - Arcade Action - One Player
-
- - Page 7 -
- 6. Software Reviews
-
-
- Roadkill from Acid Software really snagged the market for the most
- playable overhead racing game around this year. But for offroad racing, it
- would seem that RALLY CHAMPIONSHIP (RC) is gonna be your best bet.
-
- All-Terrain Racing is another offering (see previous issue for
- review) in the offroad racing market, and although it is clean too, I would
- have to recommend RC. It gives a little more authentic type play.
-
- The massive amounts of diskettes that the program comes on will give
- you good vibes right after opening the box. The game is very graphic
- intensive and certainly needs the room.
-
- First thing when you boot, the language selection thing, really
- needs to be different. You gotta wait for 5 seconds to get through the
- 'change language thing' everytime you boot. Kinda silly. Also, the game
- seems to take an unusually long time to actually GET into a race, what with
- all the options screens and all. I think a good handful of the options
- could be condensed into one screen.
-
- Enough about the problems. Using the CD32 controller option will
- make playing the game a lot easier and is the recommended way of doing
- business. You can play loads of different courses and several different cars
- (when you get the cash to buy them). Customize your car with a navigator,
- the right tires for the course) and get some gas. Once this lengthy process
- is over, you are ready to drive.
-
- This is a game of beat the clock, not the opponents. During the
- race, you will likely receive plenty of damage and getting too much will
- result in the end of the race. There are no weapons to shoot off, but there
- are loads of goodies to collect on the course as you drive.
-
- The game is set from a slightly angled top view and your car sprite
- is absolutely HUGE for a change. The background graphics are suitable but
- not anything super special. Cool environmental things really make the game
- shine. Snow and night driving are just a couple of examples. The way your
- headlights shine over the darkened road are cool. Finally, you can leave
- skidmarks anywhere, versus just a couple of places that the programmers
- thought needed. This is bad as hell in the snow where you continually leave
- tire marks. Of course, the terrain dictates how easy it is to drive.
-
- Like Roadkill, the maneuvering is VERY touchy and you will find
- yourself over compensating a lot early in the game. As some people forget,
- you CAN take your foot OFF the accelerator during these hard turns. Controls
- are super fun and slick.
-
- Flair did a super job this time folks. This is an incredibly clean
- translation of the popular arcade game WORLD RALLY CHAMPIONSHIP and the
- attention to conversion shows. Neat things like the cheaper Navigators not
- always telling you WHEN to turn and the little digitized voices in the game
- at some 'flair' *yuk yuk yuk*.
-
- If straight racing is your game, and you like the qualities of the
- old overheader driving game NITRO from Psygnosis, this is a driving game you
- can't do without. A final note: The version I got had a buggy HD installer
- utility on the last disk. I don't know if it ever got fixed, but be ready
- to do a little work to get it on the HD. Worth it.
-
- 7. Hardware Reviews
-
- Hardware Review: The Network CD and Serial Cable for the CD32
- Suggested Price: $42
- By Shane R. Monroe
-
-
- Last month I was to review this piece of hardware and it didn't
- quite make it to me in time for a review. This month, we will look at the
-
- - Page 8 -
- 7. Hardware Reviews
-
- system in depth and see if this is really a good buy.
-
- The 'pack' comes with a special cable: one end is the 6pin DIN that
- plugs into the AUX port on the CD32, and the other end is a standard 25 pin
- serial plug. The 6 pin DIN has a 'passthrough' cable that allows items
- (namely a keyboard?) to be plugged in at the same time. With the cable
- comes a special floppy disk loaded with the various 'ready to run' network
- software (SerNet, ParNet, Twin Express, PhotoCD stuff and more) that boots
- or installs on your hard drive equipped Amiga. The final part is the CD32
- CDROM disc itself. Folks, this CD is worth it all on its own. More about
- this later on.
-
- First problem I encountered was that the plug didn't seem to fit
- very well in the CD32. In fact, I could never tell that I got it in right.
- In fact, I never got the cable to even WORK right. My CD32's AUX port may
- be bad and I didn't have another one handy. Thousands of people have used
- this system successfully, so it must've been my CD32 or my own ignorance.
-
- The floppy disk that comes with it is well put together and easily
- organized. All the necessary libraries, devs, etc. are neatly in place.
- THAT must've taken some time.
-
- Finally, the Network CD itself. What a clean collection of goodies
- here. First it is a fully booting 'reset deactivating' complete Workbench
- CD as well. It has scripts for all different versions of the OS making it
- compatible with CDTV, CD32, and AmigaCD. First oddity of the CD is that you
- must boot in PAL, yet the machine will auto-adjust right back into NTSC. If
- you boot in NTSC to begin with it will lock up the machine.
-
- The CD boots up with WB hacks and commodities galore. NickPrefs,
- Sun Windows, etc. In fact, when the Workbench was fully booted, I had about
- 500K less memory. Amazing. But it sure LOOKED great though.
-
- Now for the contents. Let me tell you what. This this is filled
- with 400+ Megs of goodies. Not only the Net stuff like SerNet, ParNet,
- Twin, and all the others, but included: AMOS PD CD sampler, Term, NComm,
- SID2, tons of graphic converters, display utilities, slideshows, and the
- list goes on and on. Everything is incredibly slick and well put together
- and everything executes properly right off the CD; no unarchiving or
- anything like that. There are no odd 'INSERT VOLUME XXXX IN ANY DRIVE' or
- 'ARP.LIBRARY NOT FOUND' errors. It seems to be very well tested. It is
- like having all your necessary NET and Telecomm needs right in one package.
- Go poking around with a directory utility and you will find even MORE
- goodies. Truly a great product.
-
- So what do I really think? Well, if you already have an SX-1 (i.e.
- parallel port for ParNet or serial port for SerNet) and the need for NET and
- telecommunication stuff, then there is NO other choice for CDs. Likewise if
- you have an Amiga with a CD-ROM and no hard drive. The AMOS PD stuff is
- great if you are an AMOS programmer.
-
- As for speed considerations of this system, all I can do is tell you
- what the documentation says about the various NET devices. In the lead is
- PARNET with an approximate speed of about 55K/sec. SerNet is only 31K/sec
- MAXIMUM. Twin Express and the others go downhill from there. In all
- honesty, I recommend PARNET not only for its speed but its versatility in
- the fact that bi-directional transfers are allowed as well as the fact that
- it can be restarted from a cold dump without having to restart it from the
- other machine. Very useful.
-
- In closing, peer-to-peer networks like these are a super cheap
- alternative to the high cost of networking. Your CD32 can really shine as a
- CD-ROM drive for another Amiga.
-
- 8. AMOS Programming
-
- Programming in AMOS - PART 3
-
- - Page 9 -
- 8. AMOS Programming
-
-
- Those of you who haven't been following along in the column that
- last two issues of the Dispatch, we have been learning various programming
- functions and started applying them to an actual program. The back issues
- of the magazine are available on GEnie in the Starship File Area #23 or you
- can call Tombstone BBS 24 hrs and get them.
-
- This month, we are going to attack a few different command types.
- First we are going to look at the music and sound effects manipulation
- portion of AMOS along with the AMOS file requester and lastly the VU METER
- command for reading the sound channels. Lost yet? You will be an expert by
- the end of the article.
-
- THE AMOS FILE REQUESTER
-
- My apologies to the AMOS CREATOR/EASY AMOS users on this part. I
- will only be discussing the AMOS PRO file requester which is almost
- identical to the others, but there may be some differences. I just wanted
- to let you know ahead of time in case the old SYNTAX ERROR pops up.
-
- A$=FSel$(<default path$>,<title1$>,<title2$>)
-
- The requester has two lines for the user to enter some text on to
- title it. These are the two title$'s in the command line. Use this to tell
- the program user what you are asking for. The default path$ is when you
- want the requester to initally scan. Leaving it blank will load up the
- current path's directory first. Remember you must always put quotes around
- the strings in the command. A$ will end up being the string that contains
- the full path and filename selected. As usual, you may substitute variable
- strings for the actual strings. Here are some examples.
-
- A$=FSel$("DH0:games/","Please Select A Game To Load","Then Click OK")
-
- A$=FSel$("","Choose A Saved Position","")
-
- PATH$="DH1:Stuff/":A$=Fsel$(PATH$,"Which File Is Ready?","Click OK")
-
- The requester has a lot of other goodies it does when active, but
- that will vary depending on the AMOS you are using. It doesn't affect how
- you program it, though. The end result is the same. This requester will
- save you tons of time trying to get the user to input a filename. Here is a
- small example you can try in direct mode or as its own program:
-
- A$=FSel$("","Select an AMOS Bank to Load",""):Load A$
-
- The example will query a path and filename, then load that filename
- into an AMOS memory bank. It is really that simple.
-
- MUSIC AND SOUND EFFECTS
-
- AMOS's biggest weakness is the bugs and hangups with the music and
- sound system. Digital sound samples tend to echo for no reason sometimes (a
- great indication that VALHALLA: THE LORD OF INFINITY was written in AMOS;
- listen to the intro sometimes) and the music system isn't entirely stable.
- But, don't let that discourage you. Most of the time it is okay. There is
- a MUSIC EXTENSION for AMOS available, but I have been told that the current
- release is a bit buggy and a new version is on the way. Let's look at some
- of the basics.
-
- AMOS has a couple of cheesy built in sound effects built in. You
- can try them is you haven't already. The commands are SHOOT and BOOM. Try
- them from direct mode. You can, however, use the built in sythesiser
- commands to make your own sound effects using Attack, Decay, Sustain,
- Release values very similar to that of the old C64 music systems. We will
- not be covering those commands in this article.
-
- Instead, AMOS gives us direct access to digital samples and pre-made
-
- - Page 10 -
- 8. AMOS Programming
-
- music created on other popular Amiga music creation programs such as
- Protracker, Soundtracker, and those compatible with them. With some of the
- conversion programs available in the PD, you may also convert other types
- like MED and MIDI files into "Tracker" music 'mods'. Support for the now
- elderly-near-death SMUS format as well.
-
- We will do digital samples another day. For now, let's stick with
- the music aspect of AMOS. There are two ways to get AMOS to shake its booty
- and jam for you. Converting a music mod to the native AMOS format (an
- actual music bank) and then play it or use the built-in support for playing
- tracker mods directly.
-
- Both of the options discussed have their advantages. The music
- banks advantages are numerous. It's biggest problem is that it has to be
- created before being used - i.e. it must already be in the AMOS custom
- format. This isn't really bad if you are writing a game, but if you are
- trying to make a music player, like we are, then it is quite unacceptable.
- Here are the advantages:
- o You can play sound samples while using music banks
- o You may alter the tempo and volume of a playing music bank
- o You can have more than one music bank at a time in memory
- o You can be selective in what voices you use while playing
-
- There is an AMOS program included in the archive that will convert a
- good majority of Tracker mods to AMOS Music banks. To load and use a music
- bank, simply treat it as a regular bank.
-
- LOAD "<bankname.abk>"
-
- To start the music just use the command MUSIC 1. To alter the tempo
- (speed) of the tune, simply type TEMPO x (where x is the speed from 1-100 -
- 21 is about normal speed). To control the volume, use the command VOLUME x
- (where x is the volume level 0 to 63 - the classic FOR ... NEXT loop from 63
- to 0 will make a great fade routine).
-
- Tracker mods, however, are universal and can be utilized right away
- with absolutely no convertion needed. That is a great advantage if you are
- going to call on users to supply the music for the program like we are.
-
- The commands for Tracker mods are as follows:
-
- TRACK LOAD <filename$>,Bank#
-
- TRACK LOOP ON/OFF
-
- TRACK PLAY bank#
-
- TRACK STOP
-
- Bank# is the current bank that is to hold/or holding the Tracker
- mod. You can save this bank as a standard AMOS bank as well. This gives you
- music a touch of protection against track rippers.
-
- TRACK LOOP will toggle whether or not the tracker loops after it
- plays.
-
- The rest of the commands are pretty obvious.
-
- The last thing we are going to talk about is the VU METER command
- which will work regardless of which music format you use to playback tunes.
- This little commands will read the volume of any of the music channels. This
- is really handy for those cool 'move to the beat' demos. Now you will be
- able to duplicate what the pros make look easy. The command will return a
- numeric value from 0-63 which you can the attach to a BOB or SPRITE's X/Y
- position on the screen so you can make it move 'in time' to the music.
-
- V1=Vumeter(0) (Voices are not 1-4 they are 0-3 - reads voice 1)
-
- - Page 11 -
- 8. AMOS Programming
-
- V2=Vumeter(1) <- Reads voice 2, etc
-
- Before we go on, I don't want to sham you guys into thinking you
- can't use MED music with AMOS. You can via MED LOAD, MED PLAY, etc. It is
- just not as supported as the other formats and I want to keep the majority
- in the game here. If you have AMOS PRO, check the on-line help system on
- MED and you will find the needed commands to get you the goods.
-
- Since we are writing a music player program, we want to able to play
- the majority of the popular music out there, so we will continue our program
- now and add the commands to load and play a Tracker mod and do a little bit
- of special effects based on the VU Meter.
-
- When we left off, we had this routine done and in the code:
-
- DO
- MZ=MOUSE ZONE:LOCATE 0,0
- IF MZ>0 THEN PRINT MZ:ELSE PRINT NZ
- IF MOUSE CLICK AND MZ>0 THEN EXIT
- LOOP
-
-
- This was our MOUSE ZONE checker. Looking at it, you will remember
- that this routine will wait until the user clicks on one of the five buttons
- on the screen then exits the loop. Now we need to start adding routines
- that will actually DO something when these buttons are selected. First
- things first, lets modify the above part of the program. Right now it
- contains what I like to call 'troubleshooting code'; basically little codes
- that give me clues to make sure that the program is working right. In this
- routine the code tells us what zone the mouse pointer is in. Let's take
- that out and make the routine 'clean'.
-
- MAIN:
- DO
- MZ=MOUSE ZONE : MC=MOUSE CLICK
- IF MC>0 AND MZ>0 AND MZ<6 THEN EXIT
- LOOP
-
-
- Notice we added the label MAIN and the variable MC to replace the
- MOUSE CLICK command we had earlier. This would enevitably allow us to check
- for all THREE mouse buttons should we need it. In this example, any mouse
- button will activate the EXIT command. But should we want to assign it to
- specific button, you could use:
-
- IF MC=1 THEN .... (LEFT MOUSE BUTTON)
- IF MC=2 THEN .... (RIGHT MOUSE BUTTON)
- IF MC=3 THEN .... (MIDDLE MOUSE BUTTON)
-
- Now let's add a conditional to see what button they clicked on the
- screen. We'll add a new command this time. Add this text to your code.
-
- ON MZ GOTO L0AD, PLAE, ST0P, TOGGLE, DONE
-
- This command takes a numeric variable and tests its value. Based on
- that value, it will GOTO a label that corresponds with that value. In the
- example above in our program, MZ will be a value from 1-5. Our ON ... GOTO
- command will send the program to the label L0AD if MZ=1, PLAE if MZ=2, etc.
- Notice the strange spelling of the labels. I did this on purpose to show
- you one of the particulars of AMOS (and most other BASIC languages). You
- cannot use reserved command names as labels. Since LOAD is an AMOS command,
- we slightly altered it to L0AD so that we could keep the meaning, but still
- follow the syntax of AMOS. We can't use PLAY, so we made it PLAE. You can
- see how it works now. Let's do the first subroutine; L0AD.
-
- L0AD:
- A$=FSel$("","Select A Tracker Mod To Load","Then Click OK")
-
- - Page 12 -
- 8. AMOS Programming
-
- IF A$ <> "" THEN TRACK LOAD A$,6
- GOTO MAIN
-
- The IF A$ conditional in the routine will keep the program from
- trying to load in the Tracker mod if the user clicks CANCEL instead of OK
- (which will return an empty string to A$). Regardless, the routine will
- return to the main loop when it is done. Now for the play routine. Simple.
-
- PLAE:
- IF TP=0 THEN TRACK PLAY 6:TP=1
- GOTO MAIN
-
- The variable TP will keep track for us as to whether or not a
- Tracker mod is is currently playing. Next subroutine.
-
- ST0P:
- IF TP=1 then TRACK STOP:TP=0
- GOTO MAIN
-
- This routine is pretty obvious, yes? See, it is all a matter of
- being able to think logically. Sometimes a routine look 100% correct and
- STILL renders bad values, or does something wrong. The thing to try (yeah,
- it works for me, anyway) is to just erase the old routine and rewrite it. I
- have done that before and the code looked IDENTICAL to the old code but
- amazingly enough the new code works. You'll learn all the little tricks in
- time.
-
- TOGGLE:
- GOTO MAIN
-
- We are not yet ready to implement the dancing BOBs yet. Until next
- issue, we will just have this option go back to the main menu.
-
- D0NE:
- IF TP = 1 THEN TRACK STOP
- FADE 5:WAIT 75
- END
-
- This will take care of shutting off the Tracker mod if running then
- fade the screen and quit the program.
-
- There, now you have a fully working program - an Amiga mod jukebox.
- It is simple but it works. Are you all starting to get a taste for it? Yum,
- yum. It only gets better. Next issue - BOB control and a little step into
- the realm of AMAL, the machine language interrupt driven language that lets
- you control objects, rainbows, even SCREENS independant of the actual
- program. Very good stuff. Stick with us! We'll get ya through it!
-
- 9. CD32 Corner
-
- CD32 Corner - By Shane R. Monroe
-
- I want to take some time this month to discuss some titles I
- recently had the pleasure of playing in depth and give you all some
- feedback. I also have some level codes for the game SUPERFROG CD32 from
- Team 17.
-
- Speaking of codes, anyone having level/cheat codes for CD32 games,
- we would love to hear them. Send mail to me via one of my mail addresses.
-
- JETSTRIKE CD32 (Rasputin) - PAL (NTSC playable), 1-8 players
-
- Every now and then, a game comes along that will truly inspire you
- to keep playing and playing and playing until you figure it out and start
- getting somewhere. Then the missions will keep you busy for a long time to
- come.
-
-
- - Page 13 -
- 9. CD32 Corner
-
- For those of you who have already played the Amiga version of it on
- floppy, I will quickly tell you the major differences between the versions.
- The CD32 version has the following enhancements:
-
- * 24-bit Background Graphics * Over 60 Aircraft to Play
- * Over 60 weapons systems to arm * True CD music soundtracks
- * Nearly 200 missions many unique * Simplified control system
- * Multiplayer mode (2-8 players) * MORE!
-
- Now, if you have never heard of this game, keep reading.
-
- Imagine if you took a side scroller like Defender. Gave it the free
- moving abilities of Atari 2600 game COMBAT with the airplanes. Throw in
- some fantastic graphics, many varied missions to complete, tons of craft to
- fly like old and new planes/choppers/gliders/etc (even a dragon!), and great
- sound effects and music.
-
- There are a dozen training missions to get you used to the different
- missions of landing, night missions, fog, refueling in the air, and more.
- The game offers a AEROLYMPICS mode, too, where you can compete in mini-
- missions with up to 7 other pilots. Loads of fun.
-
- The soundtracks and sound effects are something special.
- Professional band did the music (with lyrics) and the audio is just plain
- clean all around.
-
- The controls... Well, that is one thing you have to work on. The
- RIGHT way to do it is using the controller properly (every button has at
- LEAST one function) and that will give you the most control. But, there is
- a wuss mode for those intimidated by using more than one button. I promise
- that the curve to learn for the controller is WORTH the effort. You may
- have a couple of gray hairs when you are done, but what the hell, eh?
-
- So what is really wrong with this game? Well, the steep curve on
- the controls will frustrate some people to death. The only other thing is
- that the game runs almost untolerably slow without the presence of FAST RAM.
- If you have an SX-1 with some RAM, this is a game you can't do without. If
- you are just a standard CD32 owner, play before you buy if possible.
-
- Alternative recommended titles similar - Super Stardust, Guardian, Banshee
-
-
- COVERGIRL STRIP POKER (On-Line) NTSC, 1 Player
-
- This CDTV title is a washout. It is advertised as working okay with
- the CD32 but it is crap. You have to fight with the mouse to get the
- controls to work. And it seems to fail to boot from time to time.
-
- The game is a standard game of poker with very substandard old HAM
- pics digitized with what looks like a Digi-View. The speech is lame and not
- exciting at all.
-
- Budget title or not, stay away from this game. CDTV owners may give
- this game a look; CD32 users - YUK! If you have the memory and HD space,
- get the freely distributable game KLONDIKE and get the dozens of adult card
- sets. Much more fun and certainly more stimulating.
-
-
- BEAVERS (Unique) - PAL, One Player
-
- I wanted SO much to like this game. I played over and over, trying
- to make it play like I anticipated. Just not to be.
-
- The game is your typical platformer with some decent but
- unremarkable graphics. Music and sound are all just standard. The gameplay
- is where it could've shined, but didn't.
-
-
- - Page 14 -
- 9. CD32 Corner
-
- You are a little beaver (cute and all, but still ... ) gathering
- stars and such. The screen scrolls on you whether you move or not and that
- just plain sucks. If the screen catches up with you, death occurs.
-
- In all honesty, if you want a cute platformer, go get Super Frog. It
- kept me busy for weeks. The ZOOL games are a good alternative too, as is
- the game TROLLS. FURY OF FURRIES was even better than this. Finally, I
- would recommend BRIAN THE LION too.
-
- BANSHEE CD32 (Core Design) - PAL, 1 or 2 players Simultaneous
-
- We did a full review of Banshee AGA in a previous edition, so I will
- just talk about the CD32 specific parts.
-
- In all honesty, there is very little CD-specific changes. A
- nice soundtrack off CD at the main menu, but nothing in the game. Too bad,
- too. A nice FMV intro would've rocked. Don't get me wrong; GREAT game.
- Just if you got the AGA version, don't waste the extra cash on the CD32
- version.
-
-
- Just in here at Dark Unicorn Entertainment for the CD32 - Demo Mania
- 1, Dennis, Fly Harder, Kid Chaos, Lost Vikings, Manchester Soccer, Out to
- Lunch, Skeleton Krew, Subwar 2050, Universe, Beneath a Steel Sky, Akira,
- Death Mask, Theme Park, and Dizzy. Call DUE's on-line store located on
- TOMBSTONE BBS for pricing and information. Should have some more reviews on
- this software next month.
-
- Codes for SUPERFROG CD32:
-
- This isn't all of them, but enough so you can finish the game. Some
- are missing. If you have the other ones, let our powers combine and send
- them in to me. I will make sure you get the credit.
-
- World 1-1 742891 3-1 099610 5-1 940317
- 1-2 ? 3-2 261057 5-2 470914
- 1-3 100101 3-3 ? 5-3 490902
- 1-4 523924 3-4 612714 5-4 830521
-
- 2-1 523924 4-1 ? SPACE LEVELS
- 2-2 230272 4-2 149632 680518
- 2-3 167892 4-3 014400 711222
- 2-4 324705 4-4 131872 720223
- 2-5 174170
-
- 10. Where Are We?
-
- Dark Unicorn Productions - How To Reach Us
-
- * U.S. MAIL
- Member's Name
- c/o Dark Unicorn Productions
- 110 S. Cranford Rd. #6F
- Goose Creek, SC 29445
-
- * INTERNET
- Shane Monroe - s.monroe1@genie.geis.com
- Seumas McNally - sfmcnally@bix.com
- John Graham - virtuality@bix.com
- Michael Welch - m.welch1@genie.geis.com
- Troy Toulou - t.toulou@genie.geis.com
-
- * GEnie
- Shane Monroe - S.Monroe1
- Seumas McNally - J.McNally1
- Kit Felice - K.Felice
- Michael Welch - M.Welch1
-
- - Page 15 -
- 10. Where Are We?
-
-
- * BIX
- John Graham - virtuality
- Seumas McNally - sfmcnally
-
- * Tombstone BBS - (803) 863-0313
-
- Shane Monroe - WYATT EARP
- John Graham - VIRTUALITY
- Seumas McNally - LONGBOW
- Troy Toulou - SPYDER
- Kit Felice - CAPTAIN PSYCHO
- Dale McBane - MORGAN EARP
- Mike Hall - DOC HOLIDAY
- Michael Welch - SCORCH
-
- 11. THE LATEST C= NEWS
-
- THE LATEST NEWS ON THE COMMODORE LIQUIDATION
-
- This is a new column for The Dark Unicorn Dispatch, but I believe it
- is necessary to provide the Amiga community the most factual information
- available during this time of need. I will attempt to give you the most
- reliable news possible in the most positive way I can (no ROOMERS columns in
- MY magazine) without the editorial comment. I will always divulge my
- sources whenever possible.
-
- ***
-
- March 25, 1995 The Sam Report
-
- I had a nice chat with Alex Amor of CEI today. He is aware that I report
- for Genie so this is cleared for release. <We have also been granted
- permission to use this text in the Dark Unicorn Dispatch. -Ed>
-
- The auction will begin April 20th in New York and will last about a week. It
- now appears clear clear that the remaining interested parties are pursuing
- separate, non-conflicting, parts of the overall package (Commodore name,
- set-top technology, Amiga manufacture, etc.). It seems there is a
- pre-auction agreement (or at least an understanding) among the parties that
- whoever wins will gladly provide the others with the pieces they want. Only
- CEI plans to manufacture Amigas.
-
- Once again, Alex mentioned the caveat that "somebody could come out of the
- woodwork and surprise us all" but he seemed less concerned about this than
- previously. He mentioned having an excellent information network that keeps
- an eye out for entities that might be lurking in the shadows ready to make a
- last-minute grab. Those sources indicate no lurkers at present.
-
- The Gould/Ali matter is not a complication at all in the sale process. The
- creditors will go after them in a totally separate action that in no way
- affects the sale at auction.
-
- He had no comment on the report that IBM was lined up as the contract
- manufacturer (said he couldn't discuss that). He referred to contracts for
- components that are valid and would be rescinded only if CEI doesn't
- prevail.
-
- He confirmed my earlier report that talks have been held with Tandy and
- could develop into a distribution reality.
-
- Again, initial production calls for A4000Ts and A1200s. The latter will be
- getting a larger case for more internal expansion, but that might not happen
- immediately.
-
- Alex, in shorts and sneakers, went back to attending to store customers on a
- busy Saturday morning. As always, he appeared full of optimism. "by the
-
- - Page 16 -
- 11. THE LATEST C= NEWS
-
- 27th it will all be over!".
-
-
- This has been the Sam Report from Miami for GEnie.
-
- S.Ormes@GENIE.GEIS.COM
-